Nowhere near a competitive deck Lowbie Still learning the mechanics Get thrown against high rank players with full tryhard decks, get absolutely wrecked several games in a row. Sat semi afk in Twitch waiting for drops. Feelsbadman But seriously, how do they expect to get any sort of new player retention when they’re getting absolutely destroyed by vet players with nearly every single card and fully constructed decks with total knowledge of the meta? I really want to enjoy this game, really I do, but I can’t bring myself to when all you get is memed on every game by players you shouldn’t even be meeting yet. It simply does not matter what YOU beleive to be true, because, as we have told you, it is not true. Also, this is the first and only Bethesda ‘product’ right, it’s also Direwolf I have ever played, so stop with the ‘Bethesda fan boi’ crap. It’s a clear sign that you actually don’t have a real point to make so you start attacking anyone who is trying to clear up your misconceptions.
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Breaking news: Hearthstone: Descent of Dragons guide. John is Metabomb’s Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site. If you’ve ever found yourself horribly frustrated in Hearthstone, getting beaten over and over by the same deck, only to switch to a counter and then never see your nemesis again While it’s sometimes tempting to believe that there’s some hidden mechanism in the matchmaking system, analysing your match history and tweaking future match-ups accordingly, developer Max McCall piped up on the forums last night to finally put those fears to bed.
Looks like we have official word, then, that the only person we can blame when we go tumbling down the rankings is ourselves. Which is a bit of a bummer when you think about it really Super Smash Bros.
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In your example, you mention that ” To avoid duplication, we’ll only allow the challenger to set up the challenge. My question is that if we want to avoid duplication, why can’t we use the Global Challenge Started Message for this script because that would execute once for both players? I think the motivation for this implementation was to keep the tutorial as simple as possible. My recommendation would be to test this out and see if it works for your case.
Actually I do not believe the global Challenge Started message works for this. Correct me if i’m wrong, but I vaguely recall tryin this and running into issues. It was either an issue related to some other cloud scripts I depended on not getting triggered Sign In Register. How can we help you today? Enter your search term here Check ticket status.
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Over the past week, we’ve had an incredible amount of Hearthstone news, including nerfs, arena changes, ladder changes, and more.
Update: Blizzard addressed these issues in a new statement concerning an upcoming ranked play update. More on that here. If you’ve ever played an online game, you’ve probably complained about the matchmaking. You’ve pubstomped low-rank players who never stood a chance, and you’ve been crushed by high-rank players you had no business facing.
For a variety of algorithmic reasons, sometimes bad matches just happen. But for the best players in Hearthstone, they’ve been happening a lot lately. Over the past few weeks, several professional Hearthstone players and countless Redditors have reported frequent unfair matchups. Legend-rank players are regularly queueing into matches with people well below their rank, including people who haven’t even hit Legend yet.
For the Legend players, that makes climbing the ladder and improving their Legend rank nearly impossible. The first 25 ranks of Hearthstone’s ladder use a star system, but once you hit Legend rank, your rank becomes a number. The smaller your number, the better your rank, hence the race for rank one Legend. To improve your Legend rank, you not only have to win games, but win games against strong opponents—ideally, people who are a much higher rank than you. The degree that a win affects your rank depends on the rank of the player you beat.
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The first 25 ranks of Hearthstone’s ladder use a star system, but once you online game, you’ve probably complained about the matchmaking.
Hey everyone! We put together a general matchmaking FAQ here for our new ranked system to help answer questions you may have. For general description of this new system, please refer to our Year of the Phoenix blog. If you want to learn some basic concepts of matchmaking, here is our previous blog about matchmaking in Battlegrounds. When your star bonus multiplier is bigger than 1, or you are in Legend rank, you are generally in the first matchmaking pool; when your star bonus drops to 1, you are in the second pool.
A: Since each player starts at the bottom of the ladder at start, we want fair matches for everyone aka. At that time, your progression on ladder is protected by your star bonus, thus your net expected gain will be positive through the ladder. Once other players run out of star bonuses, matching by rank will allow for good players, or players who want to push themselves a bit, to be able to progress to a higher rank.
In short, having two matchmaking pools helps players progress in the ladder without having to grind as much, while still making most matches fair. At the start of the season we will recover your MMR to certain threshold if it is dropped below that value, which is based on what your rank is in the previous season. Therefore, there would be no benefits to intentionally tank your MMR.
The start of the March ranked play season in Hearthstone has been eventful to say the least. With ranked play down for two days, followed by hundreds or thousands of players starting at one win away from legend rank, there have been severe concerns as to how legend ranks will work out in the new season, as it is a crucial part of gaining HCT points for competitive players. Players have attempted to analyze the situation, and some advice that has went viral is that you should not play the game at all once you reach legend, because matchmaking does not work properly.
Alas, this advice seems unintuitive. We have scarce official information on how matchmaking works in Hearthstone, and the actual MMR of players is hidden, which causes all sorts of speculation to take place. Most of the official statements are several years old, but on the other hand, we have no reason to assume that any of the fundamentals have changed during those years, either. Granted, it is possible that things have changed, but given the general pace of changes in Hearthstone, this has to be deemed unlikely.
With no access to the actual MMR of players, ranks can be deceiving. It is possible that you are a thousand ranks apart, but your MMRs are still very close together. Granted, this is unlikely in a mature ladder state, but can be highly pronounced in the unstable environment of the early March season. On a smaller scale, this appears at the end of each season when players reach ranks that they consider safe enough at the very top of the ladder and stop playing in order to camp that rank.
One win or loss can determine a top or a top finish, and a couple of losses in a row can throw a player from the top ranks altogether, because a group of players have all stopped playing close to each other. The issue is exacerbated by the short duration of Hearthstone seasons: all of the information about your performance comes from some hundreds of games in a period of a single month, emphasizing the importance of streaks.